Internship - Framebuffer Driver Engineer

Apple•Published 1 hours ago•First seen 1 hours ago

Summary

Apple's GCA (Graphics and Compute Acceleration) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Mac, Apple TV, HomeView, Vision, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple's hardware.

The Framebuffer driver team is looking for enthusiastic embedded software engineer intern to join our team in London. You'll have the opportunity to contribute to core technologies in macOS display Software stack and work closely with the framebuffer display driver team in Cupertino.

Description

The Apple Framebuffer Driver team develops the display software driver for Apple's high performance hardware technologies. We are looking for an engineer intern who is highly driven, curious, collaborative, and passionate about being on the cutting edge of the display technology.

Minimum Qualifications

  • Solid C/C++ programming skills
  • Ability to work in large C/C++ codebases
  • Understanding of OS fundamentals
  • Problem solving and debugging skills

Preferred Qualifications

  • Driver or similar kernel mode development experience
  • Experience working with embedded systems
  • Kernel mode debugging skills
  • Experience programming multi-threaded systems

At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more