Staff UX Engineer, Spatial experiences, Google Hardware
Google's mission is to organize the world's information and make it universally accessible and useful. Our Devices & Services team combines the best of Google AI, Software, and Hardware to create radically helpful experiences for users. We research, design, and develop new technologies and hardware to make our user's interaction with computing faster, seamless, and more powerful. Whether finding new ways to capture and sense the world around us, advancing form factors, or improving interaction methods, the Devices & Services team is making people's lives better through technology.
The US base salary range for this full-time position is $178,000-$265,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.
Responsibilities
- Develop and contribute to augmented reality (AR) system architecture, interaction model, and user interface (UI) framework in close collaboration with UX team and cross functional partners.
- Own and deliver prototyping work as part of a prototype-driven design and discovery process.
- Partner with cross-functional and cross-product teams, including interaction, visual and industrial designers and User Research to define the product goal, contribute to product strategy, and execute on the aligned goal.
- Solve highly ambiguous design problems involving both screen-space and spatial design.
- Help define interaction design systems and patterns, execute on final designs, and communicate user narratives with reasoning behind design decisions
Minimum qualifications:
- Bachelor's degree in Computer Science, related technical field or equivalent practical experience.
- 8 years of experience in a technical, user experience (UX), or design setting, or related experience.
- Experience in physical prototyping, interaction design and design process.
- Experience collaborating with multidisciplinary teams of designers, researchers, engineers, content strategists and product managers throughout the design process
- Experience prototyping and developing user experiences across various extended reality (XR) platforms using tools like Unity, OpenXR and WebXR.
- Experience with design tools like Figma and Adobe Creative Cloud.
Preferred qualifications:
- Experience in collaborating with user research to craft usability studies for prototypes.
- Familiarity with AR Core, Jetpack Compose, and material design.
- Ability to take design concepts from drawing board to shipped features.
- Excellent communication skills, with the ability to manage different perspectives, articulate positions, and advocate for user needs.